Guide
Install the app on your phone
Put your app on a real Android phone with a QR code. No cables.
Before you start
- A Flutter or Kotlin project (the QR install is Android only)
- An Android phone
- 1
Click "QR Install" in the workspace header
AppMuse starts building an installable Android APK of your app. The first build takes a few minutes. Later builds are faster.
- 2
Scan the QR code with your phone
Point the camera app at the code on your screen and open the link. The APK downloads straight to the phone. Phone and computer do not need to be on the same network.
- 3
Allow the install when Android asks
Android blocks app installs from outside Google Play by default, so the phone asks you to allow installs from this source. That prompt is normal for any app installed this way. Allow it, then confirm the install.
- 4
Open your app
The app now works like any other app on the phone: it is on your home screen, talks to your project backend, and keeps working after you close the browser tab on your computer.
- 5
Reinstall after changes
The installed app does not update itself when you keep building. When you want the newest version on the phone, click "QR Install" again and scan the new code. Each download link works once, so a fresh QR is needed each time.
If something goes wrong
The APK build failed
Ask the AI to "fix the build errors" in the chat. The error output is shown in the build dialog.
The download will not start on the phone
The link in a QR code works one time. Generate a new QR code and scan again.
"App not installed" when confirming
Uninstall the previous copy of the app from the phone first, then install again.
You have an iPhone
There is no install file for iOS yet. Flutter apps can be previewed in the browser, and Swift apps run on an iOS Simulator through the desktop Companion on a Mac.